Sunday, April 29, 2012

Someone Throw the Paladin a Life Preserver

After leaving the temple of Dalman, the party scouted through the city for information on where Fredric might have headed after taking the book from the Dalmanites. Following leads to a crazy mage living in a tower outside of the walls of Upper Arlen, the party was able to secure Fredric's journal. 


The last few pages traced Fredric's last steps into the sewers to a forgotten temple beneath the city. After Krond convinced a fellow blacksmith to allow access into the sewers through his tool shed, the party made plans to follow Fredric into the sewers.


Before moving below the city, Ottan met with the old merchant who had a lead on the weapon the rogue was seeking. It turns out that the very same weapon Ottan sought had been left sticking out of the arse of a very pissed off ettin in the mountains south west of Upper Arlen.


Putting aside the search of Ottan;s prize, the party descended into the sewers on Fredric's trail. The party found no sign of Alessa's agent but did run into a group of zombies and a wraith that tried to drown Alan the paladin. After dispatching the undead, the party moved further into the sewers and found the entrance to the temple. 


Krond recognized the bas-relief on the temple door as a god of automatons. True enough, when the party moved across the ante-room, the iron statutes rose to life and attacked. After a long battle, the party dispatched the guardians and camped in the ante-room, preparing to move deeper into the temple in search of the book Fredric sought.


The Session included 2 of 10 encounters toward Level 6.


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